PC Joker: Nov, 1998: 70 out of 100: 70: PC Player (Germany) Nov, 1998. Casualty (751) added Sonic R (Windows) on Jan 02, 2001 Other platforms contributed. This tool allows you to use mods in the 2004 PC release of Sonic R. It supports file replacement, custom code, cheat codes, windowed mode, additional music formats, and more. Note that when creating mods, file replacements should be put in a 'files' subfolder of the mod's folder. Download Sonic R PC torrent or any other torrent from Windows category. Unreal tournament 2004 just now; extreme fishing with rob green s just now. Sonic PC Collection is a PC CD-ROM compilation that bundles four previous Sonic.
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- Developer: Sega
- Genre: Arcade/Action
- Originally on: Saturn (1997)
- Works on: PC, Windows
- Editor Rating:
- User Rating: 10.0/10 - 4 votes
- Rate this game:
Sonic Jam is the closest thing we got to an exclusive Sonic game for the Sega Saturn which is a real shame when you think about it. I know that this has a reputation for being yet another compilation of Sonic games, but it is far more than that. So much so, if you have even the slightest interest in Sega’s blue mascot, you have to play this game!
Four Of The Best
Let’s start with what this game is known for and that is the classics. Featured here are the first three Sonic games as well as Sonic and Knuckles. All of these are absolute classics and they play just as well here as they do on the original Sega Mega Drive/Genesis hardware. I could play these games anytime and have a great time and nothing has changed here.
If you like the classic Sonic games, you are going to be very happy with how they look, sound, and play here. I found the Sega Saturn controller to work very well with all of the games. While there is nothing new added here to the original Sonic games, I feel that there is nothing that Sega could have added to make these better.
Sonic World
No, I am not talking about the Sonic Lost World game for the Nintendo Wii U (which is not as bad as some people say) in Sonic Jam, we got our first taste of a 3D version of Sonic the Hedgehog. The game has this mode called, Sonic World where you get to control Sonic in a 3D environment and run around what is best described as a Sonic museum. It is just amazing fan service and you can see all kinds of cool stuff. Back in the day, this was the first time I saw many of the Japanese Sonic the Hedgehog things.
Now as great as Sonic World is, it is not a full game and it is rather limited in what it allows you to do. However, I must say in playing this again for this review. I did feel that there were some very strong bones here for a 3D Sonic game on the Sega Saturn.
More Sonic
As much as I love Sonic Jam, I will admit that most of this is based on Sonic World. You see, we already had a Sonic compilation on the Genesis (all be it a more basic one with just a couple of games) and there have been a million since this that do it far better. However, at the time this was released most people felt that they could have added in the Sega Master System games and games like Sonic Spinball and Sonic CD to make it a more complete Sonic experience.
I love Sonic Jam I really do. It is the kind of game that is worth playing just to see how the Sega Saturn could have handled a 3D Sonic game. It features a lot of fan service and we all know that all four of the games are absolute classics are just as much fun to play today as they were in the 90s. The fan service in Sonic World is a lot of fun to look at and while later collections offer far more content. If you want to see what a 3D Sonic game on the Saturn would have been like there is no other way than with this collection.
Final Score
Pros:
- Sonic World is very, very interesting
- The only 3D version of Sonic on the Saturn
- I liked all of the extras that the game had
- All four Sonic games are great
- It is an interesting piece of Sonic history
Cons:
- They could have added more games
- It does make you wonder what could have been
Download Links
System Requirements
Processor: PC compatible, P-200
OS: Windows 9x, Windows 2000 Windows XP, Vista, Win 7, Win 8, Win 10.
Game Features:Single game mode Multiplayer (Hotseat)
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English • русский • 한국어
Sonic R |
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Developer: Traveller's Tales Publisher: Sega Platform: Windows Released in JP: December 11, 1998 Released in US: November 11, 1998 Released in EU: November 15, 1998 This game has unused code. This game has hidden development-related text. This game has unused graphics. This game has revisional differences. |
This article is a work in progress. ...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes. |
The PC version of Sonic R was notably improved over the Saturn original, and was later included in Sonic Gems Collection. Regardless, it still made people feel like they were pushing a cinder block across a rubber floor using a pen cap.
Also, Tails Doll.
- 2Leftover Direct3D Test Menu
- 5Oddities
- 6Debugging Strings
Sub-Pages
2004 Release Differences Sonic R is known to be a very crash-prone game on newer systems. Here's its leaner, meaner, and much less crashy-er counterpart. |
Leftover Direct3D Test Menu
![Sonic r pc download Sonic r pc download](/uploads/1/1/9/5/119537900/859538126.png)
This needs some investigation. Discuss ideas and findings on the talk page. Specifically: Is there a way to enable this menu? The executable file contains a reference to it. The accelerator keys don't work: has the code been removed, or is something else intercepting the inputs? |
For some reason, the executable contains the menu from a very old Direct3D test program.
And some accelerator keys for these functions:
'About' Box
The 'About' dialogue box is still in the executable, and can be accessed with a resource hacker.
Network Mode
This needs some investigation. Discuss ideas and findings on the talk page. Specifically: Does this work on LANs? With the patched version of the game? Would Serial/Modem modes work on systems with serial ports or modems? |
Sonic R had a post-release patch that added networking support. (You know, because the game was going to be all the rage at LAN parties). As it turns out, an early version of this shipped in the retail game, accessible via memory editor. Obviously, it suffers from a few shortcomings compared to the patched version.
Only TCP/IP works; IPX just dings at you. In addition, you cannot enter an IP address or have a name other than 'Player'.
Despite this, everything still works quite swimmingly. You can select a course and a character and play against a friend, so long as they happen to be on the same computer as you.
Unused Graphics
There's unused menu graphics. They're not all that interesting, but they're there.
The 'Player X In' labels went unused; the 'Joystick/Keyboard X' labels were used instead.
The graphics for the network mode went unused as, of course, the entire network mode went unused. Curiously, the final build of the network patch went for a text-based interface.
These relatively non-descriptive letters for the menu models were replaced with actual icons. Also, there's a bunch of randomly placed palettes for whatever reason.
Some unused animated icons for the different time attack modes of Sonic R. These were replaced with smaller versions of the main menu models, which is a darn shame because these look really cool. Also, there's a couple of scribbles in the margins for good measure.
There's a placeholder 'SAVE' menu option for the results screen along with its background. Surprisingly, it's infinitely more readable than the actual choices, probably due to it not looking like it's behind an inch of solid ice.
The main menu graphics contain an icon for the unused Network mode, cobbled together from the default Windows 95 graphics. It's certainly more informative than the bunch of question marks, anyways. It did go used in the Network patch.
Oddities
Window Caption
If you force windowed mode using D3DWND or another DirectX windowing program and choose Direct3D, the caption will read SonicR by Traveler's Tales, but if you choose DirectDraw it will read BackBuffer.
This cannot be seen normally because the game always runs at fullscreen.
Out of Bounds Objects
For whatever reason all the levels have balloons placed out-of-bounds.
To do: Find the balloon in Regal Ruin. It most likely exists, I just can't find it. |
This also applies to most other objects as well.
Strangely, the GameCube and PC versions seem to differ in where these balloons are located.
PC | GameCube |
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Challenge Race Vs. Tails
If you somehow get five Sonic tokens on Radiant Emerald (impossible without cheating due to it lacking said tokens), you get challenged to race against Tails.
If you were playing as Tails, it would be Sonic instead. This is because the game never sets the opponent for Radiant Emerald, so it just reuses whoever the second player was during the Grand Prix race.
EggRobo Texture Goof
For whatever reason, the texture on EggRobo's gun got botched in the conversion between the Saturn and the PC. The texture of the part next to the trigger was erroneously replaced with the top of Tails' eye.
This was carried over to the Gems Collection release, which would be surprising if it weren't for the fact that not a single person cared about EggRobo, let alone knew what his name was.
Ready, Set, Go!
In English, at the start of a game, the words 'Ready', 'Set', and 'Go' are displayed. For some reason, in French, German, Spanish, and Italian, these words are not translated and the process is instead represented by 'traffic lights'.
French, German, Spanish, and Italian |
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Debugging Strings
There are a lot of debugging strings littered about Sonic R. These strings are loaded in various parts in key subroutines in the code right before a null sub. In some revisions of the Network Patch, this null sub is replaced by a printf-like routine that outputs the debug info to a text log.
This is mostly useful during graphics initialization: (this is a small excerpt of a large log.)
It also announces every time it calls a major subroutine, which makes making a disassembly slightly easier. It's oddly nice to know that even the programmers just called all the files that make up the title screen 'stuff'.
Sonic R Pc Windows 10 64 Bit
Attempting to list every single such string would not be easy, as there are a lot.
Unused Strings
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There are strings that do not appear to be used, or at least are never referred to directly by any active code. A weird amount of these refer to features or files that no longer exist. (This is not all of them, as there are simply too many strings to sort through, but it's a sizable portion nevertheless.)
To do: Some of these lost strings refer to code that is still in the executable but is never directly called by anything. Research that. |
Disc Building Readme
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Found only on the German 'Green Pepper' release in the
readme.txt
file is a changelog detailing some of the changes in the 2004 release, as well as instructions meant for whoever is in charge of placing the files on the disc. Humorously, part of these instructions was to not include this file.Sonic R Pc Windows 10 Free
The Sonic the Hedgehog series | |
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Sega Genesis | Sonic the Hedgehog • Sonic the Hedgehog 2 (Prototypes) • Sonic the Hedgehog 3 (Prototype) • Sonic & Knuckles (Prototypes) • Sonic 3 & Knuckles • Sonic 3D Blast (Prototypes) • Sonic Spinball (Prototype) Dr. Robotnik's Mean Bean Machine (Prototype) • Sonic Classics |
Sega Master System | Sonic the Hedgehog • Sonic the Hedgehog 2 • Sonic Chaos (Prototypes) • Sonic Blast • Sonic Spinball Dr. Robotnik's Mean Bean Machine • Sonic's Edusoft |
Game Gear | Sonic the Hedgehog (Prototype) • Sonic the Hedgehog 2 (Prototype) • Sonic Chaos (Prototypes) • Sonic Triple Trouble (Prototypes) Sonic Spinball (Prototype) • Sonic Drift 2 • Sonic Labyrinth • Sonic Blast (Prototypes) Dr. Robotnik's Mean Bean Machine • Tails' Skypatrol • Tails Adventures |
Arcade | SegaSonic Cosmo Fighter • SegaSonic the Hedgehog (Prototype) • Sonic Championship • SegaSonic Bros. |
Sega CD | Sonic the Hedgehog CD (Prototypes) |
32X | Knuckles' Chaotix (Prototypes) |
Sega Pico | Sonic the Hedgehog's Gameworld • Tails and the Music Maker (Prototypes) |
Windows | Sonic the Hedgehog CD (1996, 2011) • Sonic's Schoolhouse • Sonic & Knuckles Collection • Sonic 3D Blast • Sonic R Sonic Heroes • Sonic Riders • Sonic Adventure DX: Director's Cut (2004, Demo, 2011) • Sonic Adventure 2 Sonic the Hedgehog 4 - Episode I (Prototypes) • Sonic the Hedgehog 4 - Episode II (Prototype) • Sonic Generations (Demos) • Sonic Lost World • Sonic Mania • Sonic Forces • Sonic & Sega All-Stars Racing • Sonic & All-Stars Racing Transformed • Team Sonic Racing |
Sega Saturn | Sonic X-treme • Sonic 3D Blast (Prototype) • Sonic Jam (Prototype) • Sonic R (Preview) |
Game.com | Sonic Jam |
Dreamcast | Sonic Adventure (Prototypes) • Sonic Adventure 2 (Prototypes) • Sonic Shuffle (Debug Version) |
Neo Geo Pocket Color | Sonic the Hedgehog Pocket Adventure (Prototypes) |
Game Boy Advance | Sonic Advance (Prototype) • Sonic Advance 2 • Sonic Advance 3 (Prototype) • Sonic Battle • Sonic the Hedgehog Genesis |
GameCube | Sonic Adventure 2: Battle (Demo) • Sonic Adventure DX: Director's Cut (Prototypes) • Sonic Heroes (Prototypes) Shadow the Hedgehog • Sonic Mega Collection (Prototype) • Sonic Gems Collection • Sonic Riders |
PlayStation 2 | Sonic Heroes • Shadow the Hedgehog • Sonic Riders • Sonic Riders: Zero Gravity • Sonic Unleashed • Sonic Gems Collection |
Xbox | Sonic Heroes • Shadow the Hedgehog • Sonic Riders |
Nintendo DS | Sonic Rush (Demo) • Mario & Sonic at the Olympic Games (Beijing 2008) • Sonic Chronicles: The Dark Brotherhood Sonic & SEGA All-Stars Racing • Sonic Classic Collection |
PlayStation Portable | Sonic Rivals |
Xbox 360 | Sonic the Hedgehog (Demo) • Sonic Unleashed (Preview) • Sonic & Sega All-Stars Racing • Sonic the Hedgehog 4 - Episode I (Prototypes) • Sonic Generations (Demos) • Sonic Adventure 2 • Sonic & All-Stars Racing Transformed |
Wii | Sonic Unleashed • Sonic Colors • Beijing 2008 • London 2012 • Sonic the Hedgehog 4 - Episode I (Prototypes) • Sonic & Sega All-Stars Racing • Sonic and the Black Knight • Sonic Riders: Zero Gravity |
PlayStation 3 | Sonic the Hedgehog • Sonic the Hedgehog 4 - Episode I (Prototypes) • Sonic Adventure 2 • Sonic Generations (Demos) • Sonic & All-Stars Racing Transformed |
Nintendo 3DS | Sonic Generations • Sonic & All-Stars Racing Transformed |
Wii U | Sonic Lost World • Sonic Boom: Rise of Lyric • Sonic & All-Stars Racing Transformed |
Nintendo Switch, PlayStation 4, Xbox One | Sonic Mania |
J2ME | Sonic the Hedgehog Mobile • Sonic Jump |
LeapFrog Systems | Sonic X • Sonic the Hedgehog |
N-Gage | Sonic N |
iOS, Android | Sonic the Hedgehog 4 - Episode I (Prototypes) • Sonic the Hedgehog • Sonic the Hedgehog 2 • Sonic the Hedgehog CD Sonic Jump • Sonic Dash • Sonic Runners |
Plug & Play | Super Sonic Gold |
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